![]() The Japanese seinen manga and anime series Riki-Oh (1988 debut), along with its Hong Kong martial arts film adaptation Story of Ricky (1991), featured gory fatalities in the form of finishing moves similar to those that later appeared in Mortal Kombat. #MORTAL KOMBAT PROJECT 4.1 SEASON SERIES# The 1987 fighting game Barbarian: The Ultimate Warrior had also featured blood and beheadings. While creating Mortal Kombat, Ed Boon and John Tobias started with the idea of Street Fighter II style system and retained many of its conventions but tweaked others. The most notable additions were graphic blood effects, more brutal fighting techniques, and especially the fatal finishing moves (this was a novelty as the traditional fighting games ended with the loser simply knocked unconscious and the victor posing for the players). ![]() Then we thought, 'What if the player could do that to his opponent?'" According to Boon, it started with an idea to enable the player to hit a dizzied opponent at the end of the match with a "free hit", and that idea "quickly evolved into something nasty." Tobias recalled it differently: "Our first idea was to use them as a finishing move for final boss Shang Tsung, who was going to pull out his sword and behead his opponent. ![]() The first Fatality they did was of Johnny Cage (the only character that was created for the game at the time) punching off an opponent's head, which was created by Daniel Pesina and implemented by Boon. The whole concept of a finishing move in Mortal Kombat was invented by Mr Pesina on the fly during photo ops. Tobias said: "When we watched players react to the Fatalities, we knew we had no choice but to give them more." Gameplay Tobias and former Midway Games programmer Mark Turmell stated that initially no one at Midway expected players to find the Fatalities in the game. Unlike special moves, a Fatality may require certain distances and quick button sequences in order to achieve the desired result.
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